Showing posts with label spec. Show all posts
Showing posts with label spec. Show all posts

Wednesday, February 8, 2012

Art, With a Big "A"


I doubt it's as easy to be a critic as I like to think, but it's certainly easy to criticize, especially ourselves.  So many times I catch myself side-tracking my creative process with concerns that what I'm doing or making or writing or drawing isn't good enough without batting that self-destructive question back to my inner critic (which is where all such stupid questions originate) with a "good enough for what?"  Another good follow-up is for whom?

If you love art and the Arts (with a big A), it can be easy to confuse your creative process and what you do with sum total greatness of the greats who came before you.  If you're really hard on yourself, you'll even pretend Rembrandt and Keats were not beholden to market factors like finding funding, reaching the right audience, and paying rent.  

None of them--let me say that again because it's important and bears repeating--NONE WERE GREAT FROM THE START!  Every great artiste drops some pretty stinky bombs on occasion, some which sell and some that don't.  And they all have to eat.

Even the jokers who had patrons a-plenty in their pockets, the ones who slept with all the right people or had perfect raw talent straight out of the womb, even they (and I've no idea who I'd be talking about now) self-censored, catered to the tastes of others, were frustrated by the limits of their own talent and materials, prayed for more or less time, better inspiration, faster results and more efficient productivity.

Art does not begin as Art.  It doesn't typically finish as Art, either.  It starts small, sometimes as only a fraction of an idea or feeling.  Sometimes it's allowed to find its way like a child in the woods, learning and evolving as goes.  Other times, like a child in the woods, it gets battered or eaten, its remains found by the child-ideas tripping along behind it, who then run back to you shattered and scarred...  


Maybe not the best simile.  

I sometimes hear people say movies or television are so formulaic.  

"Oh, snore.  That's so predictable."  

Well, of course it's predictable.  Shakespeare is predictable.  You knew it was predictable, you wanted it to be predictable, that's why you chose to be an audience in front of a screen or stage instead of doing extreme sports or taking over a small country or whatever else you might've done during that time.  The trick (and if you can pull this off in your writing, your audience will love you forever) is to wed predictability with freshness.  Part of the delight of experiencing art (and the skill involved in making it) is when something absolutely predictable still manages to surprise.  But if you write within the genre, the patterns and structure will still be there.  There will be a beginning.  There will be a problem.  It will get complicated.  After significant struggle, there will be a resolution, often from some seemingly minor detail you remember from waaaay back at the beginning.  And when it's over, you'll feel smarter than the formula but satisfied your expectations were met.  After all, it's not free-form space-jazz accompanying alien performance art you're viewing, it's mass-market entertainment, and if it didn't hit your specific yippee-button this time or alter your very existence, tough nuts.  That's your job.  That's called living.

If you're an artist or a writer, the last thing you should think about is whether or not what you're making is Art.  At minimum, it is art, no question, so start there.  Focus on the purpose, on the idea, on the thing itself, and if that means focusing on the deadline or the frame or the project specs or the forumula, do that.  Because everything that ever went from art to Art first had to be made.

Wednesday, January 25, 2012

Killing Babies with Pilar Alessandra

Our honeymoon was a spectacular and rather spontaneous road-trip up the Pacific coast that almost crossed into Canada except the money ran out and we beat it back home in a single marathon drive praying we’d make it and running on fumes.  But before the coffers went from crinkle to jingle, we spent a few days walking the entire city of Seattle, which closes promptly at four p.m., and stopped in at the Seattle International Film Festival.  Didn’t even know it was going on until we got there, and how perfect for a pair of flick-philes?  We shocked the Canadian-adjacent by tipping for our frothy coffees and sat down for an epic viewing session that included Ulysses Gaze.

If you find yourself facing the end of your life, consider spending your remaining time watching Ulysses’s Gaze.  It will be the longest four and a half hours you’ve ever experienced.  Feel free to drink loads of frothy coffee, too, for while the filmmaker provides about a half-dozen perfectly satisfying endings, the film truly goes on forever.  You can escape for a potty break or a scone or what have you without missing any action whatsoever.  When you hit the melancholic journey by barge with the huge stone head of Lenin, you have oodles of time to step away and come right back to enjoy (believe it or not) at least a quarter hour of slightly different angles of that same rocky noggin.  We didn’t know that at the time.  We don't usually walk out on movies, no matter how bad.  They’re not easy to make and almost always have some redeeming quality somewhere.  So though we squirmed miserably after drinking (apparently) way too many coffees, we concluded they had to still be filming Ulysses’s Gaze and simply streaming the raw footage into the theater as we sat and suffered.  (It did feel that unedited at the time.)

I don’t mention the flick to bash it to bits.  As I said, if you have only four hours, that’s one way to really stretch ‘em out!  But it’s an object lesson in failing to do the work of creative production, what some call “killing your babies.”  When you get too precious about your film or your writing or your cartoon or whatever, you lose objectivity.  The result can be “creative masturbation,” which sounds a lot racier than what it is.  Remember in Meet Joe Black when the young couple who just met over coffee part ways and look back at each other something like seventeen times?  At some point, it’s just too much.  SPOILER ALERT—just run Brad Pitt over with the car already, the scene ended six minutes ago!  You know that feeling.  Maybe you’re reading a novel or watching a movie like A.I.—over and over you get that sense of natural resolution but the yarn spins on and, when it's a movie, 100 minutes of awesome become a 260 minute exercise in bladder control.

This comes to mind because I did indeed find ten minutes to commit to one of Pilar Alessandra’s Take Ten exercises.  I have to say, I like the book so far (I’m up to page 8 now!), I love the idea that it’s possible to crank out a sound screenplay working ten minutes at a time, but the key to Pilar’s book and prompting questions is, as is often the case, the hardest part of creating anything:  making decisions and sticking to them.  It isn’t difficult to write a screenplay.  What’s beat-your-head-against-the-wall difficult is writing only one.  I don’t know about you, but writing on any one story always triggers creativity in at least a half-dozen other directions.  Right now, I have the project I’ve begun, two novels I’ve been toying with, a feature I that wants revising, and two others I haven’t started yet.  All are populated with characters who clamor for my attention and the narrative spotlight.  They distract me with great dialogue totally inappropriate or irrelevant to what I’m working on.  And the most frustrating thing is if I submit and turn the spotlight on any other project, those chuckle-heads scatter and everyone else chimes in.  It makes getting to sleep a serious challenge.  On the other hand, I’m rarely lonely.
And maybe just a skosh mentally ill as I read that back over…

One tight screenplay detailed enough to surprise and stand out and structured with the precision of a Swiss watch—that’s the goal, that’s what gets budgets and green-lights and movie-goers to open their wallets and fork over that especially-hard-earned cash.  And it’s really f-ing hard to do. 

Deciding is easy.  Being creative is easy.  But committing to it, knowing when to leave it alone—for me, that’s the toughest part of writing anything.  The curse of spec-writing is the soft deadline—self-defined and too often lenient.  The second best part of working for hire (just under getting a paycheck on delivery) is never having to let go of a project because the Suits who cut the checks rip it right out of your hands.  Then it’s on to editors or publishers or studios or directors or production companies to torture themselves with how to cut sixty-eight shots of circling Lenin’s head by helicopter.  Seriously, pick two and move on!

So, Take-Ten exercise one--focused on the main character (Pilar calls it the MC--already sparing me a big stalling habit I have of obsessing about names--I've wasted days worth of valuable writing time trying to name a character that needed, let's face it, a great deal of work on a few other little areas, like the plot) and the basic points--what's the problem and what's MC do about it.  Amazing how sticking to the basics and just focusing for ten minutes can really help you cut the hooey and get to work.